RUC Humtek (March 2014)
What is it that makes us emotionally attached to technology and how can we design this? At Roskilde University I did a two week workshop with first year students on the potential of designing for anthropomorphism and animism. Multiple interactive robots and abstract installations were build. They all invited the user to start making interpretation on the personalities of the installations.
A few experiments from a workshop taught by me about anthropomorphism and animism at Humtek RUC
Anthropomorphizing is a natural human tendency, thought to be the result of a perceptual system designed to find order in a complex world.
Anthropomorphism is a category error, some argue: the treatment of an entity (an animal) as a member of a class (things with minds) to which it does not belong; or the comparison of that entity to one (such as a human) belonging in a different category.
("Anthropomorphism" entry in the Encyclopedia of Human-Animal Relationships, Horowitz A., 2007)
A few of the installations:
Eyes that follows you as you move around
###Armadillo that roams around and pulls it head in when it detects an object in front of it
###Large bristle bot that roams around and turns it head
###Cloud that imitates the breathing of a person or an animal
###Teddy bear that reacts to the person holding it
###Done by: Anna Viktoria Glumsøe Nielsen, Jasmin Alexandra Johansen, Jeppe Nothlev Nørtoft, Jovana Magdelinic Vulevic, Kathrine Emely Isaksen, Marie Ungfelt, Marina Absalonsen Berg, Mia Vest Schelbli Sørensen, Mikkel Thybo Loose, Nanna Hannibal, Pil Kierkegaard, Rasmus Kudsk Nygreen, Sara Almeida Santos Daugbjerg, Simone Orby Jarolics, Sofie Arnfast Bohm, Tanja Døi Karkov, Ea Leighton Andersen, Celine Mai Dønvang.